reader.id
mobile app

reader.id
mobile app

reader.id mobile app

For networking based on similar subscriptions interests. I worked on the app solo as designer, to decrease churn rates and simplify subscription managing.

image of mobile phones with design applied

what is
reader.id

What is reader.id

what is reader.id

what is
reader.id

An app, that allows you to keep all your media subscriptions in one place.

Using X for Y analogy: Reader.id = News App + Linkedin + Twitter

An app, that allows you to keep all your media subscriptions in one place. Using X for Y analogy: Reader.id = News App + Linkedin + Twitter

An app, that allows you to keep all your media subscriptions in one place. Using X for Y analogy: Reader.id = News App + Linkedin + Twitter

View all articles from one source.

Subscribe and unsubscribe in minimum taps.

Find people with same interests as you in the comments to the articles.

Buy tickets to events organised by publishers, 

and meet these amazing people in person:)

Buy tickets to events organised by publishers, and meet these amazing people in person:)

quote of the user: By googling you can only look up for things you heard of, in magazines you might find new queries to search for.
quote of the user: By googling you can only look up for things you heard of, in magazines you might find new queries to search for.

reducing churn rate
for subscription
management app

reducing

churn rate
for subscription
management app

Clicklable

prototype

Clicklable prototype

Clicklable prototype

To see clickable zones click on black sides outside the phone frame.

Churn rate in media subscriptions is the highest

Churn rate in media subscriptions is the highest

Churn rate in media subscriptions is the highest

Churn rate in media subscriptions is the highest

Churn rate = (Cancelled subscriptions in a given period / Total number of subscriptions) x 100. For example, if a business had 100 total subscriptions, and 10 of them were cancelled in a given period, the churn rate would be 10%.

33% of consumers have canceled at least one paid subscription in the past year, with the primary reason being: too many subscriptions.

This behavior of actively managing and canceling subscriptions is a clear indication of subscription fatigue, which directly contributes to higher churn rates for subscription businesses.

Benchmark churn rate for media and entertainment is 20%–30%.

quote of the user: I love supporting publishers and independent journalism, but it is hard to keep track of my subscriptions.
quote of the user: I love supporting publishers and independent journalism, but it is hard to keep track of my subscriptions.

what I did

to minimize
churn rate

some of the
iterations

① Simplified onboarding

① Simplified onboarding

Instead of 20 inputs to fill, like on publisher websites - we have quick login, possiblity to connect existing subscriptions and topics to choose for recommendations.

4 screens of mobile onboarding flow

② Streamlined navigation

② Streamlined navigation

With so many options in the app, keeping them neatly in the sidebar has proven to be a working way. Each of the flows has 1-5 screens, making it easy to find needed feature.

3 screens of mobile navigation

③ Fostered connections

③ Fostered connections

I added social features like commenting and following to build a community. Authors get valuable insights, readers share them. Replying to a witty comment is a great way to start a conversation with a new acquaintance.

4 screens of mobile flow for fostering connections

④ Showed subscriptions impact

④ Simplified the subscription page

Subscribing to the publisher is often a gesture of support for quality journalism. App is showing subscribers the impact of their support to make them feel valued.

3 screens of mobile design showing impact of user subscription ob publishers and authors

Figma file preview

Figma file preview

tools

tools

I designed for IOS in Figma. Developers later adjusted design for Android. For illustrations I used Midjourney and Recraft tools. For Desk Research and placeholder text - Perplexity.

image of design system and its application in brand

results

results

Simplifying the onboarding process, fostering connections and showing impact of subscriptions – made it easier for users to achieve their goals, discouraging them from abandoning the app.

Churn rate in 3 months was 21%, according to Firebase + Google analytics data.

Benchmark churn rate for Media and entertainment is 20%–30%. Observations were conducted in the focus group. Each of the users had access to the app via email invitation, as a part of early access program.

some of

the iterations

what I did
to minimize
churn rate

Reader Feed

Reader Feed

1st iteration

image of iteration 1

Users did not understood that clicking on publisher’s name will open their page. I resolved this on second iteration.

2nd iteration

image of iteration 2

Users did not understood how to manage unwanted content. On next iteration I added kebab menu to each article for this.

3rd iteration

image of iteration 3

The more options we have, the longer we make a decision (Hick's Law). So I highlighted the latest, to make 4 instead of 6.

Comments

Comments

1st iteration

image of iteration 1

Like and reply often caused misclicks. Screen seemed cluttered, users avoided reading through it.

2nd iteration

image of iteration 2

Increasing space improved the situation. Small preview helps remembering what we are commenting on.

3rd iteration

image of iteration 3

Lighter background only on the active input dragged more attention to it, while improving comment legibility.

Statistics Calendar

Statistics Calendar

1st iteration

image of iteration 1

Long time to click every needed month. Users tried to choose a whole year, but have not seen the possibility to do so.

2nd iteration

image of iteration 2

Users more often choose months as unit, not days. So this version was overdetailed and overwhelming the users.

3rd iteration

image of iteration 3

Choose time range in 2 clicks. First month, second month. Range between them activates automatically.

[what I learned]

takeaways

takeaways

I started appreciating user feedback even more. Realised that it is okay to redo something 20 times in a row, because eventually it gets better.

Additionally I improved prototype animation skill, discovered some tips and tricks about working with components.

That was a long and joyful journey. I learned a lot about subscription businesses, by analysing user behaviour in our app and design of competitors.

[summary]

Team

I worked alone as designer, side by side with developers and manager from Grandiz team.

Responsibility

UX/UI Design, Branding, UX Copywriting, User & Competitor Research, Usability Testing.

Duration

6 months